On top of all that, it is also a thermal attack (not to be confused with thermic), meaning it adds to the heat of any ship it hits. Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw. t._e = []; You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. I'm working on getting my way into Alioth to get to Bill Turner, just wondering what I should go with for a PA for mod and experimental effect since they all look pretty enticing.

2x Efficient Advanced PAs with Target Lock and Dispersal are extremely frustrating to deal with in PVP. js.src = "https://www.edsm.net/js/twitterWidgets.js"; IMO, you’re sacrificing way too much to make your PAs easier to hit with or to avoid close range. Experimental wise, Thermal Conduit is very strong, especially on higher heat builds.

Micro resource Cost ; Germanium . If you or your organization would like to participate in the creation and collection of knowledge-based content to assist the Elite Dangerous community, please contact Exigeous in the Level 11 Discord. Did you knew that you can support me on Patreon? Specialisations: Plasma accelerators, Utilities. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction. I am also planning on putting in some SLFs to damage multiple modules at a time and possibly incapacitate someones FSD (I don't want to use a rocket propelled-FSD Disrupter if I don't have to). Interesting post, thanks. Has the Progress of No Man’s Sky embarrassed Elite? If you want to upgrade Plasma Accelerators, you'd go to Bill Turner for special effects, so it worth pinning Sensors or DSS. Would the short-range target lock for the left and right large hardpoints and dispersal field in the middle for the Krait MkII work with two rapid-fire, oversized pack hounds? They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space. Phasing Sequence is better on Pulse/Burst Lasers. This has a devastating effect on the local population, because the terrifying noise of the bea… Hitting an anaconda’s power plant at close range perpendicularly nearly kills the beast in one go.

50 Facts About Elite Dangerous You Don’t Know (Probably), Top 15 Elite Dangerous Tools You Should Be Using, HP Reverb Pro – The Best VR Headset for Seated Gaming, Elite Dangerous Custom Controller Overlay, Elite in VR Using Oculus Go and Air Light VR, Cheating in Elite Dangerous and Why You Should Care. New Player First Time Combat and Deep Core Mining! Hard to hit very maneuverable ships; especially smaller ones.

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Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw. It’s very hard to hit anything beyond 1.5km anyway. Two well placed shots of the plasma accelerator and it’s lights out for Annie. Reach INSANE Speeds! They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.

"Elite: Dangerous PvE" was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. A Plasma Accelerator is a weapon module that fires slugs of superheated plasma. EDSM - Elite Dangerous Star Map © 2015-2020 |. https://elite-dangerous.fandom.com/wiki/Plasma_Accelerator?oldid=132295.

You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. I've been trying to use this beast of a weapon (which also looks very sleek, I might add) and has so far concluded I'm terrible with it. Well, I’ve been seeing a lot of posts about the Fer-de-lance and its oh-so-sexy large hardpoint, as well as the subsequent huge plasma accelerators being strapped on (pun definitely intended). Follow @EDSM_NET Elite Dangerous Plasma Accelerator Guide by Sorahb.

Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators. Learn the engineering options available. Overlapping Hotspot Laser Mining (Painite/Low Temp Diamonds), Engineering Explained: Frame Shift Drives, Engineering Explained: Power Distributors, Engineering Explained: Sensors and Life Support, Engineering Explained: Optional Internals, Engineering Explained: Plasma Accelerators, The Fastest Methods to Gather ANY Engineering Materials, Trade for Rare Commodities: East India Company Gaming, Collecting Meta Alloys at the Barnacle Forest. The damage partition numbers have some noise to them, but the result clearly points to a 60/20/20 solution for Plasma Accelerators. You break lock and neuter gimbals/turrets on your target pretty much every 5 secs because the fire rate and distributor draw gives you lots of chances to land the debuffs. 2.) I'm planning a Corvette build early next … Thermal Conduit is good to mix with hot weapons on a hot ship. 3.) GitHub Issues tracker Experimental Effects can only be applied at Engineer Workshops, and are unavailable in the Remote Workshops found elsewhere. The damage and energy efficiency you give up to run with these is hard to swallow. Additional, hardened supports and bracing further improve module survivability.

Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. Get close and stay close. js = d.createElement(s);

If you or your organization would like to participate in the creation and collection of knowledge-based content to assist the Elite Dangerous community, please contact Exigeous in the Level 11 Discord. Well, I’ve been seeing a lot of posts about the Fer-de-lance and its oh-so-sexy large hardpoint, as well as the subsequent huge plasma accelerators being strapped on (pun definitely intended). The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Great for those two large hardpoints on top of the Cutter... SHORT RANGE hands down, if you want burst damage for a hit-and-run build. A lot of people use Multicannons and breaking Target Lock removes the lead indicator and module targeting, and interrupts MCs spin up (although not as bad if you use a hotkey to reselect target).

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Don't use these on bigger ships. LONG RANGE is taken mostly for the shot speed increase and when you need to fit PAs with multicannons/frags/cannons. Engineering Blueprints. Is it pretty noticable with 2-3 on a krait for instance, since that's what I'm probably gonna run the PAs on. .twitter-follow-button { Elite Dangerous Plasma Accelerator Guide by Sorahb. Never used it but I read that it’s been nerfed to hell and not used since. However, they have among the highest raw damage ratings of any weapon and much of this damage ignores the various resistances of shields, hull and armoured Bulkheads; it also completely ignores Armour Hardness. fjs.parentNode.insertBefore(js, fjs); Trust me, having more than 2 lead indicators from different speed weapons dancing around in your hud will drive you crazy and will lead to lots of missed shots.

Take your favorite fandoms with you and never miss a beat. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit.

They have a small, one-time cost of up to four different Materials, and a weapon or module can only have one Experimental Effect applied to it at a time. The aggregated experimental results are tabulated below. The following experimental effects can be applied: The plasma accelerator fires instantly, but the projectile is slow.

Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot.

1.) Since 60% of PA damage is already absolute damage, giving up 10% total damage so that you can deal what amounts to 9% unmodified damage to hull but only when shields are up is... weak. New Guardian Inverse Reactive Frame Shift Drive (Humor), Laser Mining (Painite/Low Temp Diamonds) ~250M CR/HR, Low Temperature Diamond Piracy ~$2-$30M CR/HR, Why Turrets are Hot Garbage – Fixed v Gimbaled v Turreted, PvP Combat Analysis – Prismatic vs Biweave FDLs, Combat Analysis: Chieftain vs. Chieftain Epic Battle, Neutron Star Jumps & the Neutron Superhighway, Credits for New Players: The Road to Riches 2020 – 30M CR/HR, The “Real” Codex, Find Amazing Sights Easily. Plasma Accelerator - Focused Weapon (Grade 4) With this weapon enhancement thermal load is sacrificed for increased range and armour piercing capability. Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential. Target Lock Breaker and Dispersal field are good, I usually have 1 of either on my FDL for utility. Not sure about Thermal Shock.

Here are some of my findings: 1) The thing does ridiculously high module damage and I mean ridiculous. ... we look at the blueprints and experimental effects available for both the plasma accelerator and advanced plasma accelerator. Military battleships, cruisers and also space stations are often equipped with this weapon.