All rights reserved. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Starsector 0.95.1a is out! Tired of your colonies fielding crap? Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. I'm streaming now! Please Note : Seeds are effected by some mods! Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. I see no actual settings in game and I haven't found anything to show how to do this otherwise. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Create an account to follow your favorite communities and start taking part in conversations. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Is it insanely so? Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Have you redownloaded the mod to be sure it wasn't messed up? Is the mod turn on in the launcher? Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. You can turn off the random events for your own faction, idk about others. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Tried posting this on Pastebin but the log was just too long. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). starsector nexerelin colonizationmostar bridge jump injuries. Or joining a war fleet I sent waiting in orbit around a planet. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Big thing however, you must not be hated by any faction other than the luddic path. Cookie Notice Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. This is an extremely modded run with all kinds of goodies from additional. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Is it possible to add a config for those costs? I don't even bother to take planets and stations over anymore it's so bad. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It's not the same map. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Press question mark to learn the rest of the keyboard shortcuts. Tried this ^^ and it worked like a charm! Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Huh, i did not even realize i made my mod (N)exerelin compatible. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Will I be able to do the same with Nexerelin? If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). A lot of things have changed, that effect colonies in starsector 0.95a. I do mining/exploration missions early on for creds. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Before the 0.95a update there was an option to disable this at the start, now it's missing. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Nexerelin. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. It's good but the new assault station/ planets is not fun in the least. It draws one in. I might suggest utilizing Version Checker here. We cover, exploration, ship design, combat, colony management, late game ships and combat. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Author: Histidine. StarSector update 0.95a is here. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Mod Troubleshooting Guide (Read BEFORE posting! Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. I found a bug concerning nexerlin and this mod. MagicLab discord: https://discord.gg/EVQZaD3naU. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. The powerful open-source mod manager from Nexus Mods. If these are vanilla game seeds, great. Should I install it or just stay vanilla ? You can easily obtain new cores from farming Remnant in late game. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. I think specifically in the nexerelin thread, there is discussion about it. Uploaded: 23 Feb 2019 . Currently the only use of survey data is to be sold at markets for credits. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Time to stomp some stations with the Rebirth-class. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Its a chaotic universe and you cant be everywhere at once. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Can you make enemies across the sector and then settle your own colony and expect to be left alone? If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Privacy Policy. Starsector Nexerelin Colonization. Nex is a LOT of new stuff not all of which is well explained. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Last Update: 12 Feb 2023. It comes in five classes of increasing value, depending on what the survey finds. Story victory: Complete the Galatia Academy quest. Yes. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Nexerelin is an absurd mod, but sadly a necessary one. I'll Inspect your organs. Save game crash / corruption! I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Do you want massive Fleet battles? A memory leak in a mod is causing Starsector to crash. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Can you make enemies across the sector and then settle your own colony and expect to be left alone? IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Here's the error: That sounds really nice, how does it work around worlds you don't own? 10.0.17763 Build 17763. Even more memory is needed. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. and our Pick and choose which blueprints you learn from a package! Histidine, since you are updating this very often (appreciated!) If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Basically follow the above guide. How do factions handle the "freedom" the mod gives them? Having problems? With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Cookie Notice This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. I appreciate this. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I recently replayed Starsector and was overwhelmed by the new colony mechanics. I think ambassadors are from another mod, Nexerelin only gives you Agents. PantlessTemplar 2 yr. ago. Yes. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. It used to be called Starfarer. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. Choose your faction (or establish your own) and dominate the Sector! Good planet seeds for use w/ mods. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. And it is time to make a colony guide. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. It used to be called Starfarer. 15.91G. Features 4X game features in Starsector Microsoft Windows 10 LTSC. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Any way to disable this or make the cooldown longer then playtime? . I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. To build stations using this mod, add the respective abilities to your ability bar! So theres a data point for you. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend.